RPGs
Computer technology has reshaped our lives, including how we learn. But have computer games been as equally transformative? The answer is a simple no, but educational gaming is on the rise and there is great potential in computer games to encourage social change, increase our knowledge and solve national and international problems. I want that to happen in our schools so that childhood education becomes a game.
Last week I reinstalled TES3: Morrowind on my computer. This unique 1st/3rd person roleplaying game is 8 years old but keeps pulling me back into its world. The game still has a large community of players who contribute mods and discuss new ways to enjoy it. Morrowind is a fantasy world set on the volcanic island of Vvaardenfall. The island is alien, with a geography forged by powerful eruptions and the forces of great wizardry. The inhabitants are resourceful, independent and come from a rich cultural and racial heritage and their gods literally walk among them; this land’s identity is unique and compelling.
Just read an interesting article by Kotaku about RPGs and how they've evolved. I'm surprised games like Baldur's Gate 1 & 2 weren't mentioned or any of the first 2 Fallout RPGs. Even indies like Avernum. They were amazing, and for me, defined a "real" RPG. I can't tell you how many wasted hours I spent at the character creation screen rolling for 18 strength on a mage.