June 30th has come and gone and the game has become far more playable now. I've completed some essential artwork, gameplay, and storyline content. It feels richer as a result.
I'll keep things rather short today. There have been a lot of additions to the game and I'm hoping to get a version of the game finished by June 30th. There's a game competition I want to enter and hopefully it will provide me with an opportunity to get some publicity for the game and maybe get feedback. The competition is called the Indie Game Maker Competition and the grand prize is $10,000.
The game doesn't have to be long. In fact the judges will only play each game for about an hour. That means I really need to tighten things up here.
The game I will submit will be a survival simulator, with the goal of going as far South as possible before having to return home. The player will be reliving all the events that Shackleton, Scott, and Wilson experienced so he/she will have to make educated evaluations about how much risk there is in continuing South. Meanwhile, the historic events from that journey will play out through dialogue, journal entries, and survival tasks - fleshing out the characters and adding context to the player's actions.
Not an impossible job to do, just difficult. 28 Days and counting!
Here I take a look at the work I've been doing and share status updates and any of the interesting bits that might appeal to you.