THINK | PADIUS
  • Heroes of the Antarctic
  • About Padius
    • Contact
  • Resources
    • For Education
    • For Research
  • Blogs
    • Dev Blog
    • Research Blog

The Development Blog

News and updates for the current project Antarctic Simulator 1914: 
Heroes of the Antarctic.

Tents, Dates, Stats, Items, Maps, and a Competition

6/2/2014

0 Comments

 

Four Weeks

I'll keep things rather short today.  There have been a lot of additions to the game and I'm hoping to get a version of the game finished by June 30th.  There's a game competition I want to enter and hopefully it will provide me with an opportunity to get some publicity for the game and maybe get feedback.  The competition is called the Indie Game Maker Competition and the grand prize is $10,000.

The game doesn't have to be long.  In fact the judges will only play each game for about an hour.  That means I really need to tighten things up here. 

The game I will submit will be a survival simulator, with the goal of going as far South as possible before having to return home.  The player will be reliving all the events that Shackleton, Scott, and Wilson experienced so he/she will have to make educated evaluations about how much risk there is in continuing South.   Meanwhile, the historic events from that journey will play out through dialogue, journal entries, and survival tasks - fleshing out the characters and adding context to the player's actions.

Not an impossible job to do, just difficult. 28 Days and counting!
Ice and Rock Map
A map showing the different types of snow as well as one of the types of slopes the player will have to traverse.
Massive Crevasse Map
A map with a massive crevasse and long valley.
Crevasse Map
A map containing an openly visible crevasse. Warning: not all crevasses are visible!
Ice Crack Map
A map composed mostly of exposed ice.
Major Additions:


  • A few tent interior/exterior maps
  • Twenty new maps of the Antarctic.
  • Five new tiles created and modified, even more added to create a variety of different types of snow and ice terrain.
  • A Calendar System
  • Art Assets: new items like canned foods and ointments used from that time period.


Partial Additions:


  • Initial Character Stats
  • Sleep, Fatigue, and Stamina.
  • Programmed a smoother map transfer system that reduces some of the memory requirements.


0 Comments



Leave a Reply.

    Padius

    The developer

    Here I take a look at the work I've been doing and share status updates and any of the interesting bits that might appeal to you.
    Submit

    Categories

    All
    Arrays
    Artwork
    Changelog
    Choice
    Data Storage
    Faces
    Geolocation
    Maps
    Mechanics
    Prologue
    Ruby
    Scripting
    Sleep
    Stats
    The Formula


    RSS Feed


    Archives

    June 2015
    July 2014
    June 2014
    April 2014
    March 2014

© 2014 Luca T. Romano. All rights reserved.
Contact    About    Home