Just to give you an insight into the complexities of some of these formulas let's discuss visibility - how far the explorer can see. In historical terms, that would mean our heroes Scott or Shackleton would have to stop every few yards, place a large unstable compass into the snow, wait for it to stop wobbling, and then spend several minutes calculating their direction and compensating for any errors. It slows down travel, and the idle time spent waiting makes the explorers feel colder. That costs energy.
If you graphed the visibility formula, it would be S shaped (the top half of the S). At Maximum visibility, the energy cost will be zero. As visibility drops, the explorer becomes less and less sure of his direction and spends more energy making sure he isn't lost. But the energy difference between no visibility and almost no visibility is quite minor because there's a maximum impact that lack of visibility can have. The result is an S shaped graph and to calculate the exact number requires the of use of the natural logarithm.
So yay math to work out.
Meanwhile, two new books have arrived that I'm diving into - one is a biography of Shackleton and the other is a biography of Scott. I'll add them to the research page soon. I'm using the information in those books to give me perspective on the diary entries I've been reading. I've also been reading some excellent journal articles that discuss human physiology and travelling on foot through the Antarctic.
- The resource management mechanic has to begin with a formula that computes the cost of moving through the Antarctic terrain. Some of the work has been done, but it's going to need constant tweaks. Yay playtesting!
- Major edits to the front page. Removed some of the generic "Unique Gameplay" stuff. What does that even mean, right?
- Connected the Research Blog and the Dev Blog to a mailchimp account in order to manage email distribution to anyone interested.